Capstone Details

Since the capstone project on paper is over 17 pages long, I will give you a brief description of my plan for this project.

The Problem

The problem to solve is how to create more efficient and less CPU tasking action/adventure/role-playing online games that can be played on both computers and mobile devices.

The Proposed Solution

The proposed solution is to create a working first level demo of a tile-based adventure game using Flash Lite 2.0. The demo version of the game will consist of the first level of the game with all the functionality of the finished product. This solution will show how Flash Lite 2.0 can utilize the technique of creating tile-based worlds to provide a way of developing more efficient and less CPU tasking complex games playable on both computers and mobile devices.